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I don't think a lot of people gave it a real chance. Had to keep an eye on incoming from enemy surface ships, while at the same time try to hunt down the subs.Taking out a sub was a pretty rewarding experience. That tells you how much fun it is to play against subs (for the population at large).Īctually, once my rental time for the subs was over, I found it quite fun to hunt them in my Budy and Dallas. Got to be very few players of anything else. And that was with extra rewards for playing in the mode. There were always lots of sub players in the queue. As successful as I was as a skill-less noob, if WG doesn't make some serious nerfs to subs before they get to randoms, it could be ugly. Spent a lot of time just figuring out how to control going up and down. Me, the one doing the spotting should have the same info. I mean, if my spotting can tell a BB 15km away everything about said ship.
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Its graphically pleasing, but from a tactical standpoint I felt it didn't provide enough information about the ships close around me. I never grasped the Air/oxygen mechanic and how to manage. I didn't quite get the hang of the ping mechanism in first match. This despite turning in circles around multiple DDs, Cruisers and a BB. But since I stayed between 10m and the surface I received almost zero damage.
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I was attacked by 2 different DDs, several times. In contrast to real life where subs were considered very nimble for their speed (slow). I found the German U-boat to be un-satisfying and disturbing.
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