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Also true exploiters are ruining the experience of other players by abusing bugs. Exploiters can point out that developers are to blame. What we can do instead is a adopting a simple policy: constantly ban cheaters & exploiters.Īs you noticed during past competitive events, we do have means to detect and ban cheaters.įrom now on we are going to do this outside competitive events, on a weekly/monthly basis.įair warning: exploiting a game bug to gain an unfair advantage will be considered cheating and will also attract a ban. Maybe we’ll do this when we have multiplayer, it would make much more sense then. And we also love the ability to play the game offline. We don’t like this solution because it costs development time, time we prefer to invest in further developing the game. The solution adopted by pretty much every other game. The correct solution would be to move all critical game logic server side and require users a permanent internet connection to play the game. And Eternium hackers are pretty, pretty good. This will just delay the hackers(1) a bit because in practice is impossible to perfectly secure code/data if the hacker has access to it. One solution is to increase the game client security, use more sophisticated methods to encrypt sensible data, and add more cheating detection methods. But that’s not the case since we do have competitive events and leaderboards, and cheaters are ruining the experience of other players. Not a big issue if the game would lack any competitive aspect, if you want to ruin your experience, sure, go for it. Unfortunately this feature has a big drawback - it allows some players to use third party apps and modify their profiles gaining an unfair advantage.
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It also makes total sense, since we don’t have multiplayer. Unlike many other games, Eternium has an awesome feature, you can play the game offline.
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Let’s have a discussion about cheating or abusing exploits.
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